
Magical Athlete
A Japanese racing and sports competition game using athletes with special powers. The game is consistent with other games in the Grimpeur series in that it comes in a colorful small box and has modest components.Game SummaryPlayers all start with seed money, used to draft a team of racers.
The racers come out in random order, and each have a unique power (mostly modifying movement rules, sometimes giving extra pre- or post- race abilities). The draft is as follows: shift any unbought racers down one step on the board (decreasing prices as they shift), then add a new card to the display. If all spaces full, must buy one. After players have their racers (a few will remain out of game), there will be 4 or 5 races. For each race, players secretly simultaneously choose a racer. Then, in turn order, simply roll d6 and move your racer.
Of course, special powers modify movement throughout the race.The first 2 finishers score VP (more VP in later races); most VP after all races wins!
Contents
- 1 Double-Sided Racetrack
- 36 Racer Meeples
- 36 Racer Cards
- 6 Wooden Dice
- 4 Gold 1st Place tokens
- 4 Silver 2nd Place tokens
- 9 Bronze 3-point tokens
- 16 Bronze 1-point tokens
- Rulebook
Original: $33.97
-65%$33.97
$11.89Product Information
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Description
A Japanese racing and sports competition game using athletes with special powers. The game is consistent with other games in the Grimpeur series in that it comes in a colorful small box and has modest components.Game SummaryPlayers all start with seed money, used to draft a team of racers.
The racers come out in random order, and each have a unique power (mostly modifying movement rules, sometimes giving extra pre- or post- race abilities). The draft is as follows: shift any unbought racers down one step on the board (decreasing prices as they shift), then add a new card to the display. If all spaces full, must buy one. After players have their racers (a few will remain out of game), there will be 4 or 5 races. For each race, players secretly simultaneously choose a racer. Then, in turn order, simply roll d6 and move your racer.
Of course, special powers modify movement throughout the race.The first 2 finishers score VP (more VP in later races); most VP after all races wins!
Contents
- 1 Double-Sided Racetrack
- 36 Racer Meeples
- 36 Racer Cards
- 6 Wooden Dice
- 4 Gold 1st Place tokens
- 4 Silver 2nd Place tokens
- 9 Bronze 3-point tokens
- 16 Bronze 1-point tokens
- Rulebook











